Tim Schafer is a legend within the game designers community. Although his video games are not massive commercial successes, they are critically acclaimed. In particular his use of level design for gameplay elements and well written dialogue make his work an example to follow for budding game designers.
Sadly his works, while received critically and with a loyal fanbase, they do not always gain the huge commercial success that is expected in the games industry with its low margins for error. The games industry is highly competitive, and one failed project is often enough to cripple or bankrupt an entire publisher or development house.
Despite having a cult like status, his games fail to have the broad appeal needed. Instead we are left with the repetitive cycle of design-by-committee generic video games.
Failing to convince publishers to fund his next project, Schafer and his studio Double Fine, have decided to try Kickstarter.
Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community. They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It’s the kind of creative luxury that most major, established studios simply can’t afford. At least, not until now.
In 24 hours, they have raised $800,000 from 20,000 backers. Schafer has solved his problem of having to fight publishers for his creative vision, by cutting out publishers altogether. Schafer wants to make an old school adventure game and in the process has raised one of the highest grossing projects ever on Kickstarter.
Louis C. K. did a similar thing in December by offering his stand-up acts for $5 through his website. By cutting out the middle men, he was able to offer the act direct to his fans at lost cost. Louis said it was his experiment into whether to believe this talk of internet crowd-funded works- and it worked! He raised $500,00 in four days with a profit of $200,000.
These two events really do show that fans do appreciate the work of artists. When they know their money is going directly to fund their work, they enjoy being able to facilitate artists rather than feeding the wallets of corporations.
When Louis C. K. was raising funds for his crowd-funded venture, his work (like most media) was uploaded to The Pirate Bay. The uploader however, left a note of apology for ripping his work without paying any funds. Many comments were left on this torrent, berating the uploader, angry that he did not pay for Louis’ work – these are people who serially pirate works everyday without any guilt or second thought!
yea its the new one yea i kinda feel bad putting it here but people like louis ck gotta realize without torrents and the net he wouldnt be anywhere bc honestly louis i know ur here and i know u mite be mad at me but u gotta realize not everyone has paypal , not everyone has credit cards, some people use net lounges, some have barely money for food, art = comedy should be shared with the mass , and Believe me u can judge the popularity more from the torrent downloads then the paypal sales, also if people like it , its easier to buy on there ipad/ipod or personal/work computers…more buzz = more fales
Hope you understand louie
Here is the difference. The majority of people are generally good decent human beings. When they purchase a movie or other creative media, they realise that very little of that supply chain goes towards the artist they appreciate. People are not stupid.
Crowd funding is simply the modern version of the centuries old system of patronage. Technology has greatly enabled and facilitated its existence in this more modern form.
The Statue of Liberty began with a sculptors idea. Frédéric Bartholdi presented the idea and went around society to solicit funds. Not raising enough, the project was in danger of being cancelled.
Joseph Pulitzer began a fundraising drive to raise funds. After five months of daily calls to donate to the statue fund, on August 11, 1885, the World announced that $102,000 had been raised from 120,000 donors, and that 80 percent of the total had been received in sums of less than one dollar.
One of the earliest examples of crowd-funding. Crowd-funding has always existed. Technology has just made it possible on a larger scale.